m1ne game design

Family, Fun & Strategy Games • Jörg von Rüden


A relaxed journey into the world of Single Malt Scotch Whisky.

„Barley and water have been the staple ingredients for Scottish Single Malt Whisky for more than 500 years. In addition to the rugged beauty of Scotland, the vast cornfields emboss the character of the Scottish Highlands, especially at harvest time.‟ - translation of german text original taken from whisky.de

The game simulates the production of Single Malt Scotch Whisky.

It starts with the purchase of the necessary raw materials on the market, goes on with the malting of the barley, the brewing and the distillation, up to the long lasting maturation process in a cask and it finally ends with the sale of the whisky.

The goal is to operate your own distillery as successfully as possible. So in the end, by selling the self-made whiskeys, you should get more earnings than the other distillery owners.

It's not just about creating a really good whisky with ease and serenity, but also about proving the right instinct for market developments. The right moment determines a good whisky and about a good price as well.

Material: 1 game board, 24 white & 27 green glass stones, 59 large & 69 small playing cards, 10 player sets (each with 1 tableau & 1 wooden disc), 179 tiles, 8 dice

12 & up
120 minutes


German: Alle Zeit der Welt. The card game that plays with time. To save time, you should get rid of your cards faster than anyone else. Because the fastest player has more time. But the slow ones have more options to affect their luck. When the time is up for everyone, it shows how well you have played with it.

At the beginning of the game, you and each other player get your own time scale: six tiles that, when placed in the correct order, give a nice picture of time.

The more time you lose in the course of the game, the more tiles you have to turn around. As soon as at least one player has turned over all the tiles in his timescale, the game ends for all the others as well. The time has expired.

But until then, round by round, the cards are played up and down. Time is running out.

When it's your turn, you play a card or a whole lot at once. Just as it fits you and you want it. And if you do not ask for it too long and even get rid of all cards, you end this round and have additionally saved time: This time you do not have to turn any of the tiles of your timescale.

On the other hand, if you let it go slowly, you will still have a few cards in hand at the end of the round. Then you have to turn a tile, but also have two advantages: With each turn over tile you have an additional function available - from "Wish you a card" to "Take a card from the game". In addition, you may distribute bonus dice to the four time cups. Majorities won during the game allow you to turn back the time / tiles in your time scale. And who knows, maybe in the end you'll have more time than everyone else?

Material: 60 playing cards (values from 1 to 60), 4 paper cups, 8 player sets of different color (each with 7 tiles and 12 small wooden dice)

10 & up
45-60 minutes

More games


The special combination of dice and cards makes the difference: One player rolls the dice and all players play cards. The right choice of cards and your own dragon color lead the way to the highest fame, honor and success.

2-5 players • ages 10 & up • 30‑45 minutes

FLOWERS AND BEES (the birds and the bees)

German: Blümchen und Bienchen. This near to nature game is not child's play. Only those who advisedly set their flowers and bees in their fields and at the same time keep an eye on the meadows of others, will reap a great deal of honey.

2-6 players • ages 8 & up • 20‑30 minutes


German: Haus am See. A placement game for city and regional planners. Shaping a lake shore and by the way bringing the various demands of settlement development, leisure and recreation, mobility, nature conservation and economy together in a playful way.

2-8 players • ages 10 & up • 60 minutes


A competition for the construction of the most beautiful medieval town. Only those who succeed in using their own craftsmen at the right time for the right construction projects will be able to outpace the others and win the game.

2-4 players • ages 10 & up • 30‑45 minutes


German: Baulos. Quickly built a house, rented and sold. A tough construction and economic game. Building materials are expensive. So shopping on the black market is obvious. But beware of the construction supervision, otherwise it can be even more expensive.

2-6 players • ages 12 & up • 60‑90 minutes


The colonization and cultivation of early Scotland. The task is to take the destiny of one of the clans in your hand, to stand together against the English and to enthrone in the end the King of the Scots out of the ranks of your own clan.

2-5 players • ages 12 & up • 90‑120 minutes

What's this all about?

My name is Jörg von Rüden. I am married and father of two sons. As a game designer I have been developing strategy and family games since the 90s. I like games that make you think and create exciting worlds of emotions and experiences. In this way, very different ideas have matured into games in the course of time.

The games presented on this website show a cross-section of my current games development. These games can only be found on my personal games shelf and are not yet available in stores. Before they can be seen on this website, the games have already undergone numerous test rounds and revisions. If you are interested in additional information like game rules or trial rounds feel free to contact me.

A list of my already published and buyable games can be found on my author's page at the Spiele-Autoren-Zunft e.V. (SAZ - Game Designers Association). Of course I am happy about every game that changes from this website to the list on my SAZ author's page.

Contact / Imprint

Jörg von Rüden • Falterweg 13 • 44269 Dortmund • Germany

jvr [at] m1ne [dot] de